Click here to listen to the episode of the Community Development Institute’s Podcast featuring Dr. Phillip Fletcher of City of Hope Outreach (CoHO)
Arkansas Community Foundation’s Aspire Arkansas Report
- “At Arkansas Community Foundation, we’re in the business of providing resources to make charitable giving in our state more effective. We consider Aspire Arkansas one of the most important tools in our toolkit. The report is both a yardstick to measure where our state currently stands and a compass to help you and your neighbors determine where we should go. Equipped with this tool, we hope you’ll have the information you need to begin to identify the local needs you will address with your time, talent and treasure.”
Point-In-Time Data Analysis
- Click HERE to view a Summary of the 2021 Faulkner County Point-in-Time Data
- Click HERE to view the Point-in-Time Data Analysis for 2019
- “On January 22, 2019, various organizations and volunteers around Faulkner County conducted the Point-in-Time Homeless Count in compliance with the U.S. Department of Housing and Urban Development. This census aims at providing individuals and nonprofit organizations with a more holistic understanding of the homeless population in our community. We hope that these graphics will provide community members with a deeper understanding of how to best serve those in need living in Faulkner County.”
Social Explorer
- “Social Explorer is an online research tool which provides quick and easy access to historical census data and demographic information. It creates maps and reports to help users visually analyze and understand demography and social change throughout history.”
SPENT
- SPENT is an online game about poverty and the challenges it brings forth for each and every person. Throughout the game, players make series of decision which impacts their income. Each decision is connected to different dilemma and problem tied to the health, the level of education and providing the basic needs for your family members. Often there is no “good” solution to issue at hand, which for some, might raise the level of frustration. At the same time, thanks to such model of the game, everyone can gain the better understanding of the everyday struggles of people struck with poverty and homelessness. The game ends when players either run out of money before the end of the month or make it through with money left over.